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CODE THINKING & VR

Activity structured in weekly sessions of an hour and a half; each class is divided in five sections: challenge, algorithm design, codification, testing and refinement.

REDUCED GROUPS

Encouraging teamwork and working in pairs through workshops and defined roles that change every session (programmer and tester). This system allows a highly personalized learning for each group and significant in an international network.

A PROJECT IN ENGLISH

English is used as the main language and as a basic rule of the project as students will develop collaborative projects online with other students in an international environment.

TEACHERS

All our teachers fulfil a double profile: Software and App developing and pedagogical experience oriented towards Computational Thinking. This double role allows the activities to be technically very powerful, but also, and most importantly, that our students have fun while learning.

5 to 8 years old


CODE THINKING  I

Activity that helps students to assimilate the basic concepts required for Computational Thinking through the introduction of Programming. Using graphic tools like Tynker, Scratch and Hopsocotch and also Hardware as Alert Smart Robot.

9 to 12 years old


CODE THINKING  II

Activity that develops: the competence of Computational Thinking, how to organise algorithms developing sequences, conditional loops, etc. Students will put all these into practise on multiplatforms such as LEGO® robots, Makey Makey and PARROT® drones. They are also going to use virtual environments such as Minecraft.

13 years old and +


CODE THINKING  III

Activity for the development of modular programming that follows a global project in mobile environments such as smartphones and tablets using the App Inventor, likewise in virtual reality like Minecraft and CoSpaces.

CODE THINKING and VIRTUAL REALITY