Afterschool with gamification
This November we started a pilot project for educational innovation based on gamification that is being applied to a large part of our STEAM extracurricular workshops
This year IGNITE was in the Kinobs summer camp teaching robotics and programming. For two weeks the children learned how to set up motorized machines, how to assemble and program Mindstorms and how to program with Scratch Junior. In addition to enjoying the pool where they refreshed between morning and afternoon activity.
STEAM in the classroom with IGNITE Serious Play
Firstly, which is the meaning of STEAM? It is an English acronym of four academic disciplines: Science, Technology, Engineering, Arts and Mathematics.