We are leading after school technological activities (STEAM) to more than 15,000 students at European level, from Reception to High School.
Mechanization and programmation of social robots with LEGO® and PARROT® Education equipment.
Design and 3D printing activity focused on proposal making in the Smart City scope.
Development of computational thinking and learning of programming with video games in Minecraft and Make Code Arcade.
Learning music in a fun and playful way, adptated to each age and previous knowledge.
Self-knowledge of body and mind adapted to each stage. Relaxation, meditation, elasticity and concentration
After school activity that combines art, artistic drawing and 2D animation. From 4 to 12 years old.
IGNITE applies this methodology in all its after school activities, stimulating natural learning through experimentation, curiosity and play. Technology is a powerful tool to develop the intellectual and creative potential of young people and prepare them for a future as fascinating as unpredictable.
A proven pedagogical methodology that stimulates the innate abilities of young people through a creative and transformative use of technology.
After school activities that stimulate critical and computational thinking, creativity, communication, strategic decision-making, collaboration and analytical vision.
Advances in neuroscience reveal that it is possible to re-educate our brains so that technology has a positive impact on learning.