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In this weekly club the students of Primary Education begin programming, using graphic tools to make programs, like Scratch and Hopscotch.

Learning Objectives

• Computational Thinking
• Minecraft survival
• Game Modding

Skills and development of STEAM

• ​Creativity
• Enumeration
• Spatial Reasoning
• Computational thinking
• Solving problems in a creative way




Students also learn how to organize algorithms to develop a computational thought with sequences, conditional loops, etc. They put all this knowledge into practice on Hardware such as LEGO robots and Parrot drones. Following a global project story, students will start with the construction of a avatar, open world coding or sandbox Minecraft Education as well as virtual reality with CoSpaces.


Minecraft is a great piece of software and, despite its initial appearance; it can be used as an incredibly powerful learning tool. In this activity, your child will learn a wide variety of skills, from basic survival to understanding water and electronics mechanics. Students will learn to make amazing projects, reaching rich collaboration and the best underground secret bases, as well as a variety of convenient and ingenious ideas.

5 to 8 years old


Activity that helps students to assimilate the basic concepts required for Computational Thinking through the introduction of Programming. Using graphic tools like Tynker, Scratch and Hopsocotch and also Hardware as Alert Smart Robot.

9 to 12 years old


Activity that develops: the competence of Computational Thinking, how to organise algorithms developing sequences, conditional loops, etc. Students will put all these into practise on multiplatforms such as LEGO® robots, Makey Makey and PARROT® drones. They are also going to use virtual environments such as Minecraft.

13 years old and +


Activity for the development of modular programming that follows a global project in mobile environments such as smartphones and tablets using the App Inventor, likewise in virtual reality like Minecraft and CoSpaces.