New course, new challenges

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There is a time to learn, a time to have fun, and a time to do both at the same time. Every afternoon, at the end of classes, a lot of smiles make their way through the school corridors and go out to the patio in search of the long-awaited ball, they dare to pick up their paintbrushes or to play the first chords of their guitar. Extracurricular activities and certain curricular activities teach us to exercise our muscles, improve our reflexes, educate our hearing or improve our dexterity.

We can go to practice judo, to the playing field or to the pool, but do you know of any gym where we can train our mind? And most importantly, is it as fun as the most exciting of the games?

 

The smartest fun

Learning with technology has the magic of creating unexpected effects that stimulate our curiosity and awaken creativity, strengthening confidence in our own abilities when solving challenges that challenge our intelligence.

Would we be able, for example, to make a pear, an apple, and a couple of bananas sound like a piano? In the image below you can see how Primary school boys and girls are achieving something similar, inventing their own compositions, connecting the cables of Makey Makey to conductive elements and programming with Scratch a spectacular musical band.

 

 

Experiences like this are what hundreds of students are already enjoying in the extracurricular and curricular activities that Ignite Serious Play It is being carried out in educational centers in Barcelona, ​​Zaragoza and Madrid since the beginning of the school year. By adjusting the activities and methodologies to the particular characteristics of each student, we make personalized learning one of the keys to success in achieving the pedagogical objectives set at the beginning of each activity.

Beyond digital skills, which are truly essential for your current and future training, we direct all our activities to enhance your ability to imagine, to create unforeseen solutions, to increase your confidence in your own resources when it comes to solving problems. With this approach we apply diverse technologies and methodologies in the different extracurricular Clubs:

Robotics: design and construction of robots, integrating the learning of basic principles of mechanics and coding through Lego educationMBots o BlueBots.

Programming: creative learning with Scratch of logical structures and project development according to your interests and motivations.

3D Design and Virtual Reality: creation of objects and virtual environments in Tinkercad y CoSpaces and printing the models on 3D printers

Maker Workshops: reuse of recycled and commonly used materials, combined with digital devices, to make interactive and programmable constructions such as MICROBIT o Makey Makey The only limit is the imagination!

Music: awareness and musical initiation based on specific work with instruments and the exploration of rhythm, using digital tools.

Graphic design and multimedia production: creative exploration of the possibilities that digital tools offer us for artistic expression, from the digital artistic drawing tablet to video editing.

Your curiosity surely has no limits either. We encourage you to learn more about our STEAM (Science, Technology, Engineering, Arts & Maths) activities and the IGNITE Method.

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